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flamingo.m


%  This example demonstrates the use of vtk3DSImporter.
%  vtk3DSImporter is used to load 3D Studio files.  Unlike writers,
%  importers can load scenes (data as well as lights, cameras, actors
%  etc.). Importers will either generate an instance of vtkRenderWindow
%  and/or vtkRenderer or will use the ones you specify.

vtk_init;

VTK_DATA_ROOT = vtkGetDataRoot();


%  Create the importer and read a file
importer = vtk3DSImporter();
importer.ComputeNormalsOn();
importer.SetFileName(strcat(VTK_DATA_ROOT,"/Data/iflamigm.3ds"));
importer.Read();

%  Here we let the importer create a renderer and a render window for
%  us. We could have also create and assigned those ourselves like so:
%  renWin = vtkRenderWindow()
%  importer.SetRenderWindow(renWin)

%  Assign an interactor.
%  We have to ask the importer for it's render window.
renWin = importer.GetRenderWindow();
iren = vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);

%  Set the render window's size
renWin.SetSize(300, 300);

%  Set some properties on the renderer.
%  We have to ask the importer for it's renderer.
ren = importer.GetRenderer();
ren.SetBackground(0.1, 0.2, 0.4);

%  Position the camera:
%  change view up to +z
camera = ren.GetActiveCamera();
camera.SetPosition(0, 1, 0);
camera.SetFocalPoint(0, 0, 0);
camera.SetViewUp(0, 0, 1);
%  let the renderer compute good position and focal point
ren.ResetCamera();
camera.Dolly(1.4);
ren.ResetCameraClippingRange();


% renWin.Render();
vtkInitializeInteractor(iren);

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